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Immersive Experience Design

As a Human-Centered Design major minoring in Art History and pursuing a museum studies certificate, I am deeply invested in the haptic nature of immersive storytelling.

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I am constantly chasing opportunities that allow me to create moments at the fulcrum of the material and immaterial, promoting a richer and enmeshed art experience.

Centre Film Festival Immersive Showcase

I developed and curated an Immersive Showcase for the festival that had never been done before.

I served as a VR Specialist, reaching out to various XR Filmmakers, and collaborating with local businesses to create an experience that promotes the convergence of the cinematic, the virtual, and the fine arts hosted at the Palmer Museum of Art. 

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I programmed and curated our 2025 Immersive Showcase, initiating a partnership with the Palmer Museum of Art, and curating a selection of XR films that promote interethnic intimacy and introspection for all ages.

This experience improved festival turnout by over 90% compared to our pilot Immersive Showcase of 2024

Centre Film Festival 2025

Showcase

Event Programming

This event was connection-centered, creating a fertile environment to explore intimate inner worlds and urgent global realities using intentional spatial design and curated conversation prompts.

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The 6 immersive works tackled topics of displacement, migration, consumerism, and connection.

Each film was paired with an artwork in the Palmer Museum, as well as carefully worded conversation prompts to unite experiences outside of the headsets. ​

Read more about the Experience here.

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MarketPlace

I completed a 360 documentary featured in a curated exhibition at the Palmer Museum of Art titled Vulnerable Identities, Environments, and Protections. Using anthropological footage, this experience questions our collective emphasis on currency through dialogue and conversation with the locals of Lagos, Nigeria.

Juxtaposing the vulnerable and affluent classes within Nigeria, this 7-minute immersive video utilizes street interviews as a means of further connecting with its audience.

 

Briefly, viewers are taken out of their seats and to the streets of Lagos, Nigeria, where they engage with everyone from hair stylists to artisans and carvers, under the blaring lights of nightclubs, and on the dusty roads of the MarketPlace. 

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Palmer Museum of  Art, April 2025

Watch MarketPlace Now.

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Death as a Reminder of Life

I curated and developed an Art Exhibit Titled "Death as a Reminder of Life" held in Virtual Reality using a hosting platform called Spatial.io. 

This experience starts in a small enclosed space filled with fire.

 

The walls hold works from Gustav Klimt's "Death and Life," and Picasso's "The Old Guitarist" while a eulogy read by contemporary poet, Rukevwe Aror, permeates the air.

I developed and automated one of my artworks, "Alive," to breathe using Adobe Aero and Augmented Reality technology.

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Attendees are asked to study the feelings that arise in their bodies as they witness this large offering of life towering over them.

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Additionally, I borrowed motifs from Jenny Holzer's Truisms to create an experience designed to promote self-reflection by having viewers walk through text and fire.

Attendees are asked, in surrender, to walk through the fire where a new offering of life is presented.

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Met with rich greens and photographic depictions of everyday beauty, this selection is interlaced with traditional and contemporary artists to deepen conversations surrounding one's relationship to life, death, and ultimately rebirth.

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Finally, the audience is asked: 

When do you Feel Most Alive?

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